دمج العلامة التجارية في الألعاب: دراسة تطبيقية لنموذج MEGA على الإعلان الضمني في الألعاب الإلكترونية

نوع المستند : المقالة الأصلية

المؤلف

قسم الاعلام والعلاقات العامة-كلية الاعلام-جامعة العلوم الحديثة والآداب MSA - الجيزة- مصر

10.21608/jsb.2025.366385.1898

المستخلص

الإعلان الضمني هو استراتيجية تسويقية مرتبطة تقليديًّا بالأفلام والتليفزيون، وقد تغلغل بسرعة في عالم الوسائط الرقمية نظرًا لأن جزءًا كبيرًا من المجتمعات يلعب ألعاب الفيديو، فقد انتشر استخدام تطبيقات الألعاب وألعاب الفيديو كمنصات لوضع العلامة التجارية من خلال الإعلان التقليدي أو الضمني، يعطي هذا الدمج الإعلاني للمعلن فرصًا، كما يفرض عليه تحديات، فهي تعطي فرصة الوصول للجمهور المستهدف بشكل شخصي. ويهدف هذا البحث إلى فحص تأثيرات دمج المنتج في ألعاب الفيديو من خلال عدسة نموذج (MEGA)The Model of Effects of Gamified Advertising، واستكشاف كيفية تفاعل عناصر اللعبة والآليات النفسية وخصائص اللاعب للتأثير على مواقف وسلوكيات العلامة التجارية. استخدمت الباحثة المنهجين الكمي والكيفي؛ حيث أجرت الباحثة دراسة مسحية على ٤٠٠ من لاعبي ألعاب الفيديو، كما قامت بإجراء مجموعتين بؤريتين تكونت كل منهما على ستة من لاعبي ألعاب الفيديو من فئتين عمريتين (فئة المراهقين وفئة الشباب)، وكشفت نتائج الدراسة عن أن خصائص اللاعب مرتبطة بملاحظة الإعلان الضمني واتجاه وسلوك اللاعب نحوه.

الكلمات الرئيسية

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