Consumers’ Attitudes Towards Augmented Reality Advertising as Compared to Traditional Media Advertising

Document Type : Original Article

Author

Advertising and PR, Faculty of Mass Communication, Modern Sciences and Arts University (MSA), Giza, Egypt

Abstract

The introduction of WEB 2.0 brought about an influx of new media, among which is the Augmented Reality. Augmented Reality (AR) is a way of viewing real-world environment live either directly or indirectly through means of computer-generated sensory input. In the field of advertising, (AR) enhances the audience’s experience towards the product. It can be considered a competitive advantage or value-added due to the ease and comfort that the consumer receives. This paper explores the attitudes of consumers towards (AR) advertising versus the traditional advertising within the implications of Katz Functional Theory of attitudes. The four attitude functions proposed by Katz act as a framework for the investigation of consumers’ attitudes towards such technology using a pretest-posttest Quasi Experiment based on one-group design of 60 participants. Results show a statistical significance between the pretest and posttest in knowledge, value-expressive, and utilitarian functions, and show no significance in the ego-defensive function.   

Keywords

Main Subjects


-Yüksel, D. (2017). Pazarlamada artırılmış gerçeklik uygulamalarının işlevi üzerine nitel bir araştırma [A qualitative research on the function of augmented reality applications in marketing].  Doctoral dissertation. Retrieved on 6th of May 2022, from https://tez.yok.gov.tr
- Jayawardena, N. S., Thaichon, P., Quach, S., Razzaq, A., & Behl, A. (2023). The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review. Journal of Business Research160, 113739. https://doi.org/ 10.1016/j.jbusres.2023.113739
- Edwards-Stewart, A., Hoyt, T., & Reger, G. (2016). Classifying different types of augmented reality technology. Annual Review of CyberTherapy and Telemedicine14, 199-202.
- Silva, R., Oliveira, J. C., & Giraldi, G. A. (2003). Introduction to augmented reality. National laboratory for scientific computation11, 1-11.
-  Rejeb, A., Rejeb, K., & Treiblmaier, H. (2021). How augmented reality impacts retail marketing: A state-of-the-art review from a consumer perspective. Journal of Strategic Marketing, 1-31. https://doi.org/10.1080/0965254X.2021.1972439
- Iatsyshyn, A. V., Kovach, V. O., Romanenko, Y. O., Deinega, I. I., Iatsyshyn, A. V., Popov, O. O., ... & Lytvynova, S. H. (2020). Application of augmented reality technologies for preparation of specialists of new technological era. CEUR Workshop Proceedings, 2547, 181-200. https://doi.org/10.31812/123456789/3749
- Villaume, E. (2016). La Réalité Augmentée Dans La Publicité [The Augmented Reality in Advertising]. Retrieved on 1st of April, 2022, from https://artsnumarticlesmm1.files.wordpress.com/2016/11/tc3a9lc3a9charger-larticle-au-format-pdf1.pdf.
- Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems77(12), 1321-1329. http://vered.rose.utoronto.ca/people/paul_dir/IEICE94/ieice.html
- Otegui Castillo, J. (2017). La realidad virtual y la realidad aumentada en el proceso de marketing [Virtual reality and augmented reality in the marketing process]. Revista de Dirección y Administración de Empresas, 24, 155-229.
- Vilkina, M. V., & Klimovets, O. V. (2019). Augmented reality as marketing strategy in the global competition. In Institute of Scientific Communications Conference (pp. 54-60). Springer, Cham. https://doi.org/10.1007/978-3-030-32015-7_7.
- Sung, E., Han, D. I. D., & Choi, Y. K. (2022). Augmented reality advertising via a mobile app. Psychology & Marketing39(3), 543-558. https://doi.org/10.1002/mar.21632
- Kim, Y. G., & Kim, W. J. (2014). Implementation of augmented reality system for smartphone advertisements. International journal of multimedia and ubiquitous engineering9(2), 385-392. http://dx.doi.org/10.14257/ijmue.2014.9.2.39
- Roces García, D. (2020). La realidad aumentada como herramienta de marketing: aplicaciones para la comercialización de automóviles [Augmented Reality as a Marketing Tool: Applications on Automotive Marketing]. Unpublished BA Thesis. Retrieved on May 6, 2022, from https://digibuo.uniovi.es/dspace/bitstream/handle/10651/61549/TFG_DiegoRocesGarcia.pdf?sequence=4
- Stieglitz, S. (2022). Rezension „Augmented Reality im E-Commerce” [Review “Augmented Reality in E-Commerce”] HMD 59, 427–430. https://doi.org/10.1365/s40702-021-00834-9
- Rauschnabel, P. A., Felix, R., & Hinsch, C. (2019). Augmented reality marketing: How mobile AR-apps can improve brands through inspiration. Journal of Retailing and Consumer Services49, 43-53. https://doi.org/10.1016/j.jretconser.2019.03.004
- Scholz, J. and Duffy, K. (2018) We ARe at home: how augmented reality reshapes mobile marketing and consumer-brand relationships. Journal of Retailing and Consumer Services, 44, pp. 11-23. http://doi.org/10.1016/j.jretconser.2018.05.004
-  Provecho Palacio, M. (2020). La Realidad Aumentada Como Herramienta De Marketing Experiencial [Augmented Reality as an Experiential Marketing Tool]. Unpublished BA Thesis. Retrieved on May 6, 2022, from https://digibuo.uniovi.es/dspace/bitstream/handle/10651/61551/TFG_MariaProvechoPalacio.pdf?sequence=4
-  Harren, B., Seiler, R., & Müller, S. (2019). Augmented Reality und Virtual Reality im Premium-und Luxus-Retail [Augmented Reality and Virtual Reality in Premium and Luxury Retail]. In Digitalisierung in der Praxis (pp. 183-195). Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-26137-5_12
- Hoffmann, S., Mai, R., & Pagel, T. (2022). Toy or Tool? Utilitaristischer und hedonischer Nutzen mobiler Augmented Reality-Apps [Toy or Tool? Utilitarian and Hedonic Benefit of Mobile Augmented Reality Apps]. HMD Praxis der Wirtschaftsinformatik59(1), 23-36. https://doi.org/10.1365/s40702-021-00822-z
- Saleem, M. F., Asim, M., & Chandio, J. A. (2022). Effect of Augmented Reality Advertising on Purchase Intention. Journal of Marketing Strategies4(1), 157-172. https://doi.org/10.52633/jms.v4i1.164
-  Katz, D. (1960). The Functional Approach to the Study of Attitudes. Public Opinion Quarterly24(2), 163-204. https://doi.org/10.1086/266945
- Shavitt, S. (1989). Products, Personalities and Situations in Attitude Functions: Implications For Consumer Behavior. ACR North American Advances, 16, 300-305
-  Halwani, L. (2020). The Online Experience of Luxury Consumers: Insight into Motives and Reservations. International Journal of Business and Management15(11), 157-170. https://doi.org/10.5539/ijbm.v15n11p157
-  Yaoyuneyong, G., Foster, J., Johnson, E., & Johnson, D. (2016). Augmented reality marketing: Consumer preferences and attitudes toward hypermedia print ads. Journal of Interactive Advertising16(1), 16-30. https://doi.org/10.1080/15252019.2015.1125316
-  Knight Lapinski, M., & Boster, F. J. (2001). Modeling the ego-defensive function of attitudes. Communication Monographs68(3), 314-324. https://doi.org/10.1080/03637750128062
-  Eagly, A. H., & Chaiken, S. (1993). The Psychology of Attitudes. Fort Worth, TX: Harcourt Brace.
- Sharma, P., & Chan, R. Y. (2017). Exploring the role of attitudinal functions in counterfeit purchase behavior via an extended conceptual framework. Psychology & Marketing34(3), 294-308. https://doi.org/10.1002/mar.20989